A Symposium of Learning Adventures
The Ebola scare this past year, the heroin epidemic in the northeast, and the surprisingly high infant mortality rate have heightened awareness of precarious public health. How can a revolutionary new educational approach to these issues through games and simulations provide inroads to solving these critical problems?
On May 20, 2015, a group of stellar game and simulation designers, educators, and public health experts considered these issues and engaged in creative problem solving.
The keynote address was presented by Sharon Sloane, President and CEO, WILL Interactive.
- Dr. Linda L. Baer, Senior Fellow of Civitas Learning
- Randy Brown, Vice President, Director, Virtual Heroes, A Division of Applied Research Associates, Inc.
- James Casey, Assistant Professor: Computer Game Design Program.
- Dr. Manny Dominguez, Deputy Chief Learning Officer (DCLO),Veterans Health Administration, Employee Education System (EES).
- Linda Harris, PhD, Senior Health Communication and eHealth Advisor to the Deputy Assistant Secretary for Health, Disease Prevention and Health Promotion and Director of the Division of Health Communication in the Office of Disease Prevention and Health Promotion, Office of the Assistant Secretary for Health, HHS.
- Dr. Kimberly Hieftje, Deputy Director, play2PREVENT Lab, Yale University.
- Dr. Elizabeth Holmes, CAPT.,USN (Ret.) Ph.D., ABPP MSC, Senior Fellow and Former Director of Assessment at the Stockdale Center for Ethical Leadership at the US Naval Academy.
- Robert Hone, Visiting Scholar, American University’s Game Lab and Persuasive Play Studio.
- Lyn McCall, Chief Operating Officer, WILL Interactive.
- Dr. Mark Milliron, Chief Learning Officer, Civitas Learning.
- Richard Riegelman, MD, PhD, MPH, Professor of Epidemiology-Biostatistics, Medicine, and Health Policy, George Washington University Medical Center
- Akhila Satish, Founder, CyberDoctor.
- Lee Sheldon, Associate Professor, Games and Simulation Arts and Sciences, Rensselaer Polytechnic Institute; Narrative Designer, MegaZebra.
- Elizabeth Squire, MA, Health Communication & eHealth Fellow Office of Disease Prevention and Health Promotion,US Department of Health and Human Services.
- Don Wright, MD, MPH, Deputy Assistant Secretary for Health and Human Services, U.S. Department of Health and Human Services, Office of Disease Prevention and Health Promotion (ODPHP).
|7:30 – 8:30 am||Registration. Sponsor exhibits.|
|8:30 – 8:45 am||Welcome by Excelsior College President John Ebersole. Overview of the day by Dr. David Seelow, Executive Director of the Center for Game and Simulation-Based Learning.|
|8:45 – 9:45 am||Keynote: Interactive Story: How and Why These Simulations Work
Interactive video-based narratives combine the power of story, the magic of film and the appeal of gaming to create highly immersive learning simulations. By engaging users emotionally, as well as cognitively, such games frequently induce a heightened state of “flow” (intense concentration) that has been linked to positive changes in attitudes and behavior. In this session participants will experience how this research-based technology is being applied to behavioral and psychosocial health.
|9:45 – 11:15 am||Critical Issues in Public Health: Creative Problem Solving and Innovation through Games and Simulations (Workshop)
An interactive, hands-on group activity moderated by Dr. Riegelman and Professor Grace. There will be a prize for the winning team’s concept.Moderators:
Introduction by: Dorcey Applyrs, Dr.PH, MPH, Excelsior College.
|11:15 – 11:30 am||Break|
|11:30 am – 12:45 pm||High Impact Games – Advanced Learning, Assessment, Competency
A panel discussion on the effectiveness of games and simulations in a variety of learning contexts, and the power of data analytics in promoting learner success.Moderator: James Casey, Assistant Professor: Computer Game Design Program.Speakers:
|12:45 – 1:45 pm||Lunch and sponsorship exhibit.|
|1:45 – 2:30 pm||Diabetes LIVE! Virtual World: What Technology Can Do for You
Diabetes LIVE! is an immersive, collaborative MMO-style virtual world for people with type 2 diabetes created to teach six core learning areas: eating/diet, exercise, foot care & complications, coping, medication, and social/day-to-day interactions. Brown will guide attendees through this virtual world, built on the Virtual Heroes Go Platform, and showcase how these types of platforms can solve critical public health challenges.Speaker: Randy Brown, Vice President, Director, Virtual Heroes, A Division of Applied Research Associates, Inc.
|2:30 – 3:15 pm||Using Effective Behavior Change Video Game for Risk Reduction in Adolescents
Behavior Change Psychologist Dr. Kimberly Hieftje demonstrates how the power of video games can be used as a preventive intervention with adolescents around issues of significant social and/or behavioral risk.Speaker: Dr. Kimberly Hieftje, Deputy Director of Yale University’s play2PREVENT Lab
|3:15 – 3:25 pm||Break.|
|3:25 – 4:10 pm||The VA Virtual Medical Center – Setting a Vision for a Virtual Healthcare Campus for Our Veterans
Dr. Dominguez displays and explains details about a pioneering new facility in Orlando for improving Veteran Health Care through the use of cutting edge medical simulations and games.Speaker: Dr. Manny Dominguez, Deputy Chief Learning Officer, Employee Education System, Veteran’s Health Administration & SimLearn, Former Air Force Lt. Col.
|4:10 – 5 pm||Using Scenario-based Simulations to Train Health Providers to be Champions of System Change
Experience how the power of storytelling and immersive simulations is being used to help healthcare providers learn how to change the way they:
|5:00 – 6:00 pm||Reception in Penn Quarter Room of Renaissance Hotel.|
- Gain a hands-on experience of how game and simulation-based learning achieves desired learning outcomes, leverages alternative assessment strategies, and promotes public health change.
- Take away game and simulation-based strategies for intervening in public health crises or solving protracted public health problems.